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    • BooleanDDNode
    • BooleanDFNode
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Class BooleanDDNode

Boolean decision node. A BooleanDDNode has states false and true.

Inheritance
object
Node
DiscreteNode
DiscreteDecisionNode
BooleanDDNode
Implements
ICloneable
Inherited Members
DiscreteDecisionNode.GetCategory()
DiscreteDecisionNode.GetRequisiteParents()
DiscreteDecisionNode.GetRequisiteAncestors()
DiscreteNode.GetKind()
DiscreteNode.EnterFinding(ulong, float)
DiscreteNode.GetEnteredFinding(ulong)
DiscreteNode.GetNumberOfStates()
DiscreteNode.GetPropagatedFinding(ulong)
DiscreteNode.GetSampledState()
DiscreteNode.GetStateIndex(string)
DiscreteNode.GetStateLabel(ulong)
DiscreteNode.RetractFindings()
DiscreteNode.SelectState(ulong)
DiscreteNode.SetNumberOfStates(ulong)
DiscreteNode.SetStateLabel(ulong, string)
DiscreteNode.GetSensitivityConstants(ulong)
DiscreteNode.GetSensitivityConstants(ulong, ulong)
DiscreteNode.GetBelief(ulong)
DiscreteNode.GetExpectedUtility(ulong)
DiscreteNode.GetEntropy()
DiscreteNode.GetMutualInformation(DiscreteNode)
DiscreteNode.GenerateTable()
DiscreteNode.ComputeExplanationData(ulong, DiscreteNode, ulong, ulong)
DiscreteNode.ComputeExplanationData(ulong, ulong)
DiscreteNode.GetPredictedBelief(ulong, ulong)
DiscreteNode.SetCaseState(ulong, ulong)
DiscreteNode.UnsetCase(ulong)
DiscreteNode.CaseIsSet(ulong)
DiscreteNode.GetCaseState(ulong)
Node.IsAlive()
Node.Delete()
Node.SetName(string)
Node.GetName()
Node.AddParent(Node)
Node.AddToInputs()
Node.AddToOutputs()
Node.Clone()
Node.EvidenceIsEntered()
Node.EvidenceIsPropagated()
Node.EvidenceToPropagate()
Node.GetAttribute(string)
Node.GetAttributes()
Node.GetChildren()
Node.GetEdgeConstraint(Node)
Node.GetHome()
Node.GetHomeClass()
Node.GetHomeDomain()
Node.GetInstance()
Node.GetJunctionTree()
Node.GetLabel()
Node.GetMaster()
Node.GetParents()
Node.GetPosition()
Node.SetPosition(Point)
Node.GetUserData()
Node.SetUserData(object)
Node.GetSource()
Node.LikelihoodIsEntered()
Node.LikelihoodIsPropagated()
Node.RemoveFromInputs()
Node.RemoveFromOutputs()
Node.RemoveParent(Node)
Node.ReverseEdge(Node)
Node.SetAttribute(string, string)
Node.SetAttributes(List<Attribute>)
Node.SetEdgeConstraint(Node, NetworkModel.Constraint)
Node.SetLabel(string)
Node.SwitchParent(Node, Node)
Node.GetModel()
Node.GetTable()
Node.CreateTemporalClone()
Node.GetTemporalClone()
Node.GetTemporalMaster()
object.GetType()
object.MemberwiseClone()
object.ToString()
object.Equals(object)
object.Equals(object, object)
object.ReferenceEquals(object, object)
object.GetHashCode()
Namespace: HAPI
Assembly: hugincs-9.4-netstandard2.0-x64.dll
Syntax
public class BooleanDDNode : DiscreteDecisionNode, ICloneable

Constructors

BooleanDDNode(DiscreteNode)

Constructs a new BooleanDDNode object corresponding to the given DiscreteNode object node.

Declaration
public BooleanDDNode(DiscreteNode node)
Parameters
Type Name Description
DiscreteNode node

The DiscreteNode to be converted.

Remarks

The new object is identical to node except that it will be a "boolean" decision node. As a side-effect, node dies (that is, becomes "not-alive"). And if node is an output node, then all output clones associated with the node also die.

Exceptions
Type Condition
ExceptionHugin

BooleanDDNode(NetworkModel)

Constructs a Boolean decision node with states false and true.

Declaration
public BooleanDDNode(NetworkModel belongsTo)
Parameters
Type Name Description
NetworkModel belongsTo
Exceptions
Type Condition
ExceptionHugin

Implements

ICloneable
In This Article
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