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Class LabelledDDNode

Labelled discrete decision node. This is the kind of DiscreteDecisionNode most oftenly used.

Inheritance
object
Node
DiscreteNode
DiscreteDecisionNode
LabelledDDNode
Implements
ICloneable
Inherited Members
DiscreteDecisionNode.GetCategory()
DiscreteDecisionNode.GetRequisiteParents()
DiscreteDecisionNode.GetRequisiteAncestors()
DiscreteNode.GetKind()
DiscreteNode.EnterFinding(ulong, float)
DiscreteNode.GetEnteredFinding(ulong)
DiscreteNode.GetNumberOfStates()
DiscreteNode.GetPropagatedFinding(ulong)
DiscreteNode.GetSampledState()
DiscreteNode.GetStateIndex(string)
DiscreteNode.GetStateLabel(ulong)
DiscreteNode.RetractFindings()
DiscreteNode.SelectState(ulong)
DiscreteNode.SetNumberOfStates(ulong)
DiscreteNode.SetStateLabel(ulong, string)
DiscreteNode.GetSensitivityConstants(ulong)
DiscreteNode.GetSensitivityConstants(ulong, ulong)
DiscreteNode.GetBelief(ulong)
DiscreteNode.GetExpectedUtility(ulong)
DiscreteNode.GetEntropy()
DiscreteNode.GetMutualInformation(DiscreteNode)
DiscreteNode.GenerateTable()
DiscreteNode.ComputeExplanationData(ulong, DiscreteNode, ulong, ulong)
DiscreteNode.ComputeExplanationData(ulong, ulong)
DiscreteNode.GetPredictedBelief(ulong, ulong)
DiscreteNode.SetCaseState(ulong, ulong)
DiscreteNode.UnsetCase(ulong)
DiscreteNode.CaseIsSet(ulong)
DiscreteNode.GetCaseState(ulong)
Node.IsAlive()
Node.Delete()
Node.SetName(string)
Node.GetName()
Node.AddParent(Node)
Node.AddToInputs()
Node.AddToOutputs()
Node.Clone()
Node.EvidenceIsEntered()
Node.EvidenceIsPropagated()
Node.EvidenceToPropagate()
Node.GetAttribute(string)
Node.GetAttributes()
Node.GetChildren()
Node.GetEdgeConstraint(Node)
Node.GetHome()
Node.GetHomeClass()
Node.GetHomeDomain()
Node.GetInstance()
Node.GetJunctionTree()
Node.GetLabel()
Node.GetMaster()
Node.GetParents()
Node.GetPosition()
Node.SetPosition(Point)
Node.GetUserData()
Node.SetUserData(object)
Node.GetSource()
Node.LikelihoodIsEntered()
Node.LikelihoodIsPropagated()
Node.RemoveFromInputs()
Node.RemoveFromOutputs()
Node.RemoveParent(Node)
Node.ReverseEdge(Node)
Node.SetAttribute(string, string)
Node.SetAttributes(List<Attribute>)
Node.SetEdgeConstraint(Node, NetworkModel.Constraint)
Node.SetLabel(string)
Node.SwitchParent(Node, Node)
Node.GetModel()
Node.GetTable()
Node.CreateTemporalClone()
Node.GetTemporalClone()
Node.GetTemporalMaster()
object.GetType()
object.MemberwiseClone()
object.ToString()
object.Equals(object)
object.Equals(object, object)
object.ReferenceEquals(object, object)
object.GetHashCode()
Namespace: HAPI
Assembly: hugincs-9.7-netstandard2.0-x64.dll
Syntax
public class LabelledDDNode : DiscreteDecisionNode, ICloneable

Constructors

LabelledDDNode(DiscreteNode)

Constructs a new LabelledDDNode object corresponding to the given DiscreteNode object node.

Declaration
public LabelledDDNode(DiscreteNode node)
Parameters
Type Name Description
DiscreteNode node

the DiscreteNode to be converted.

Remarks

The new object is identical to node except that it will be a "labelled" decision node. As a side-effect, node dies (that is, becomes "not-alive"). And if node is an output node, then all output clones associated with the node also die.

Exceptions
Type Condition
ExceptionHugin

LabelledDDNode(NetworkModel)

Constructs a new LabelledDDNode.

Declaration
public LabelledDDNode(NetworkModel belongsTo)
Parameters
Type Name Description
NetworkModel belongsTo
Exceptions
Type Condition
ExceptionHugin

Methods

ReorderStates(string[])

Reorders the list of states of this node. The order list must contain the state labels of this node in the desired order.

Declaration
public void ReorderStates(string[] order)
Parameters
Type Name Description
string[] order

the new order (which must be a permutation of the current order) of the state labels of this node.

Remarks

In addition to reordering the state labels of this node, the contents of all tables and models containing this node, and case data associated with this node, are updated to match the new ordering of the states.

Exceptions
Type Condition
ExceptionHugin

Implements

ICloneable
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